![]() ![]() Even Sorceresses often use this armor even though they can Teleport. This allows any class to Teleport as many times as they want, since there are no charges on Teleport. As it stands, the +1 to Teleport is the "killer app" of this armor, making this the perceived "must have" of all end-game builds. Sure, it has +2 to Skills, good extra Defense, and a few other middling-quality traits, but that's not the point. If it wasn't for one feature, Enigma would likely be nothing more than a small niche armor for magic-find builds. Resist Lightning * is a passive Skill that raises Maximum Lightning Resistance.+1-99% Better Chance of Getting Magic Items (+1/cLvl) Salvation * is an optional single Skill Point investment that can greatly boost all Resistances except Poison for you and your allies. In the hybrid variation of Hdin this is an important Skill. ![]() It is optional, but only costs 1 Skill Point. This is a unique Skill that always hits a target in range, regardless of Attack Rating.įanaticism * Aura grants Attack Rating, Damage, and Attack Speed to you and all allies. Smite * hits an enemy with your Shield and Stuns it. This Aura works strictly for you and not your allies.Ĭleansing * reduces the duration of negative effects for you and your allies, such as Curses or Poison. It “redeems” nearby corpses to give you Mana and Life for each corpse redeemed. Redemption * is an optional Skill Point that can save a lot of potions and deal with annoying revives or corpse explosion. This Skill works well combined with Vigor for extra movement speed. It also gives additional Stamina and Stamina regeneration.Ĭharge * is a mobility Skill that knocks back enemies in its path. This is great in town or quickly walking over to pick up items and click objects. Vigor * provides you and your party with Velocity which increases movement speed separate from Faster Run/Walk. It also has a hidden mechanic which drastically speeds up your block animation. Holy Shield * is needed at all times as it boosts your Chance to Block and Defense. It also has a 20% chance to not get interrupted when you attack or cast. Concentration * Aura gives you and your allies additional damage for Blessed Hammer and Physical Damage Attack Skills. ![]()
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